I took my time in checking out a few different alternatives to Scratch, I found three that I felt would be relevant and quite easy to use within the classroom.
Below is the Draft Australian Curriculum descriptors to which I have connected these activities/alternative programmes to.
Draft Australian Curriculum: Technology (ACARA,
2013).


Content descriptors:


2.4 – Identify, explore and use digital systems (hardware and software
components) for personal and classroom needs
 2.5 – Follow, describe, represent and play with a sequence of steps and
decisions needed to solve simple problems
 4.5 – Define simple problems, and follow and describe the algorithms
(sequence of steps and decisions) needed to solve them
 4.6 – Design and implement simple visual programs with user input and
branching
 6.6 – Follow, modify and describe simple algorithms involving sequence of
steps, decisions, and repetitions that are represented diagrammatically and in
plain English
 6.7 – Design and implement digital solutions using visual programs with user
input, branching and iteration


PLUG AND PLAY MAPS
http://www.plugandplaymaps.com/
This program can be used in a variety of ways to match your needs. It is fun and the students will love the different elements on this site.

MONKEY JAM
http://monkeyjam.org/
Monkey Jam is a digital pencil test and stop motion animation program. It is
designed to let you capture images from a webcam, camcorder, or scanner and
assemble them as separate frames of an animation. Age Appropriate and fun to use.

GAME SALAD
http://gamesalad.com/
This fantastic site allows for students to create their own game and understand how exactly apps and computer games are established and made. A great chance to be creative.

The draft form of the Australian Curriculum Technologies allows
students to be able to use their education in technologies to move from creative
play through to being able to develop new innovations.  The huge variety of programs are available online, will also support the Curriculum’s goals to cater for different student abilities and learning capabilities (ACARA,
2012).
 


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